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Success Stories

"Oh my god, it was WONDERFUL. we all had a great time, unforgettable. Kevin is a STAR facilitator. We had a blast!"

- Sheila Schimmel
The Green Company
 

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These are just a few of the customers who have enjoyed the unique, innovative programs offered on this web site:

A.A.R.P.
Abbott Labs
Absolut
Acambis
Advanta
AEM Corporation
Agilent Technologies
Alfa Laval
Allied Domecq
American Aftermarket Industry Association
American Express
American Power Conversion
American Resource Staffing Network
American Tour Connection
Amerifit Nutrition
Amgen Inc
AMP Agency
APC
Applied Materials
Aptsoft
Aramark
Arience
Areva T&D
Artisan Industries
Assurant
AstraZeneca
Athena Health Care
Atrium Medical Corp.
AT&T
Austill's Rehab
Auto Trader
AVID Technologies
Babson College
Bain
Bancware
Banker's Life
Bank of America
Bank One
Bankruptcy Court of Northern Iowa
Baxter Healthcare Corp.
Bay Business Solutions
Bell Atlantic
Bell Canada
Bentley College
Bentley Pharmaceuticals
Berry Farms
Beverly Anesthesia
Bingham Dana
Biogen
BioSymposia
BISYS
BIT9
Boston College
Boston Consulting
Boston Mutual Life Insurance
Boston.com
Boston Scientific
Bovis Lend Lease
Brass Ring Systems
Bristol-Myers Squibb Co.
Bryant College
Burger King
Butterworth-Heinemann
BuyerZone
Canadian National Institute for the Blind
Capital Hotel Management
Capitol One
Capital One Auto Finance
CDPHP
Cedars-Sinai Helath System
Ceridian
Charles Schwab, Inc.
Checkmate
Checkpoint Software
Chen PR
Chromalloy
Cisco Systems
Citi Cards
Citizens Bank
CLI Groups
Cloakware
Coca Cola
Cognex
Colby Sawyer College
Collective Technologies
CombinatoRx
Compaq Computer Corp
Comtel Group
Concierge of Boston
Concours Group
ConocoPhillips
Cook Inc.
Corcoran Jennison Management Co.
Corporate Technologies
Cosmo Girl
Country Villa Health Services
C/S Group
CSN Stores
Curam Software
Curry College
CVS
CV Therapeutics
Dannon
Davenport, Marvin, Joyce & Co. LLP
Dean College
Delaware County Housing Authority
Deloitte and Touche
Deloitte Campus Recruiting
Deloitte Consulting
Delta Dental
Delta F
DeSantis Chevrolet
Discover Financial
Dow Chemical
Dunkin Donuts (Allied Domeq)
E.A. Dion Inc.
eAppraiseIT
East Cambridge Savings Bank
Eastern Bank
Eastman Kodak
Eli Lilly
EMC
Emerson College
Enigma Inc.
Entertainment by Design
Ernst & Young
Events Group
Events Unlimited
Excelon Corp
Experian
Farmers Insurance
Fenwal Controls
Fidelity Capital Market Services
Fidelity Investments
First Trade Union Bank
FM Global
Freedom Innovations
Gap
G. E. Industrial Systems
General Mills
GeoInsight
George Philip Group
GE Supply
Genzyme
Gillette
Giorgio Armani
Go Ahead Tours
Gortons
GPC Biotech
Green Company
Grossman Companies
Groundwater Analytical
Haliburton
Hanscom Officer's Wives Club
Harvard Business School
Harvard Lampoon Magazine
Harvard Vanguard
Hopple Popple
IBF Group
IBM
Intel
Imaje
ING
International Paper
iparty.com
Island Def Jam Music
Jack Morton Company
Janssen Pharmaceutica
Jim Henson Corporation
John Hancock
Johns Hopkins Institute
Johnson & Johnson
JT Walker Industries
Kaye Instruments
Kenan Systems
KPMG
KSJ & Associates
Lahey Clinic
LAZ Parking
legrand
Lend Lease Foundation Americas
Lennar Homes
Liberty Mutual
Lindt Chocolate
Lionbridge Technologies
Lion's Club (various Chapters)
Lockheed Martin
Lucent Technologies
Macey's
Macro4
MAC Systems
Marion Court College
Marshfield Kiwanis
Mass Bay Lines
Mass. Financial Services
Massachusetts Consistory
Massachusetts Hospital Association
M.I.T.
Massachusetts Medical Society Association
Mass. Society Of CPA's
McGraw-Hill
Medco Health Solutions
Media One
Medtronic
Meeting Planners International
Merck
MicroFridge
Microsoft
MicroStrategy
Millennium Events
Millennium Pharmaceuticals
Milliken
MIP
MI Windows & Doors
Mohegan Sun
Molecular Insights Pharmaceuticals
Monitor
Morrison Management Specialists
Motorola
MR Resources
Mr. Tux
Mt. Washington Bank
Mutual of Omaha
National Cable
National Fire Protection Association
Navigant Consulting
NBC Universal
Neet Events
NeoResins
Nervewire
Nestle
Nestle Waters
New England Aquarium
New York New York Casino & Hotel
Nextel
Nokia
North Eastern Motor Freight
Northwest Airlines, Inc.
Old Navy Regional Office
Omnicom Group
One Beacon Insurance
ON Technology
Order Motion
Organon
Ortho McNeil
Orthobiotech
Ortho McNeil
Ossram Sylvania
Parametric Tech Corporation
Parkland Medical Insurance
Party By Design
Pennoni Associates, Inc.
People Soft
PerkinElmer
Pfizer
Pharos
Phillip Morris
Polaroid
Polyfibron Technologies
Pond Springs Elementary School
Pratt & Whitney
PriCara
Principal Financial
Private Health Care Systems
Procter & Gamble
Progressive Insurance
Pulte Homes
Quantic
RARE Hospitality
Raytheon
Razorfish
Reebok
Revit
Richard-Allan Scientific
Road Runner Records
Roche Diagnostics
Rockport
Rowley Country Club
Royal Bank of Scotland
Royal Ontario Museum
Sapient
SAS
Securian Financial
Securitas
Service Master
Sidel
Signatures Restaurant
Silver Platter
Smith-Kline
Sony Music
South Star Funding
Spalding
Staples
Star Robbins & Company
State Farm Insurance
Stirling Properties
Strategic Pricing Group
Sun Life of Canada
Sun Microsystems
Supply Core
Switchboard.com
Synopsys
Talbots
Target
Taylor Group
TD Bank
TJX
T-Mobile
Tokyo Electron Massachusetts
Total Communications
Towers Perrin
Traco
Travelers Insurance
Tropical Productions
Tucker Anthony, Inc
Tufts University
Turner Broadcasting (TNT Network)
UBuild It
UMASS Dartmouth
United Nations Credit Union
University of New Hampshire
Upstate USA
US Bank
US Department of the Navy
VACTEA
Vaisala
Vantage Deluxe World Travel
VCA Wakefield Animal Hospital
The Venetian Hotel, Casino & Resort
Verizon
Verizon Wireless
Vertex Pharmaceuticals
Vitale, Caturano & Company
Ward Lumber Company
Weatherbeeta
Woodward Pires & Lombardo Washington Mutual
WEEFC
Wells Fargo Bank
Wild Boar Promotions
Wilson Farms
Wired Empire
YMCA
Zoran
Z-Tech

 
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about us
Find Your Next Program:
Mixing Business with Pleasure Really Works

(Excerpts from the 2002 White Paper "The Power of Play"© by Kevin Prentice)

Expert opinion is that "play" is the most effective means of learning.  Team building and training games have been played for centuries.  The game of chess ("chess" being the Persian word for "king") is a training game created sometime in the 4th Century to teach military and political leaders how to strategize. Children instinctively know the value of play.

"Naturally play is fun for children.  However, it's also serious business.  Children use play to explore the world and practice skills.  Children engaged in cooperative play take parts or play roles, follow rules, and lead or follow others.  Playing this way helps them learn to handle cooperation and competition, conflicts, power, role taking, and communication.  Cooperative play is a big step toward participating in social life.  It's easy for adults to dismiss play as silly or trivial.  In fact, play is one of the most important [human] activities."  (Kaplan, 1998)


The many studies on how people learn indicate that children are the fastest and most enthusiastic of learners.  On average it is around the age of 16 that learning starts to slow and somewhere in the 20's people start to coast.  Deterioration (loss) of knowledge begins around the age of 40.

A study done by the Harvard Business School showed that graduating students did their best work and were the most successful in the first ten years after graduating.  After ten years their accomplishments tended to be less frequent and less spectacular.

So can adults continue to grow and learn?  Absolutely!  Studies have shown that the "learning curve" is not a foregone conclusion.  A person in good physical and mental health can continue to learn and grow well into maturity.  And "play" is one of the best tools available to us.

The Benefits of Play

So why is "play" such a wonderful learning tool?

1.      Play is "involving".  The best way to learn new skills is through action; "active learning".  Test results have shown that subjects who passively learned by listening to a lecture retained only 20% of what they heard.  Similar results were found with all types of "passive learning" including reading, watching a demonstration, looking at illustrations, etc.  However, tests showed that participants involved in "active learning" such as doing the actual job, doing a simulation, giving a dramatic presentation, etc. retained 90% of the information.  (University of Texas, 1987)  Playing a training game, participating in a simulation, role playing or playing a team building event involves the participants in "active learning".

2.      Play is a safe environment in which much can be learned through trial and error.  On his way to making the light bulb, Edison discovered over 1,800 ways not to build one.  One of Madame Curie's failures was radium.  Columbus was looking for India.  Every one of these mistakes had valuable lessons and benefits attached to them.  Woody Allen is quoted as saying, "If you're not failing every now and again, it's a sign you're not doing anything very innovative."  The problem is that while big advances come from big risks not all employers are forgiving about mistakes.  While some employers encourage employees to try new things there would still be repercussions if the biggest account was lost, or the marketing scheme failed, or the product development stage took much longer than projected. "Play" offers participants a safe environment in which to explore, risk, try new ideas and make mistakes without the threat of termination or castigation.

3.      Team Dynamics.  Team play is a means by which the dynamics of a group may be examined in a controlled environment. Every group/team develops a personality of its own.  It is a gestalt; the whole is greater than the sum of all its parts.  How does this group function, breath, eat, produce, communicate, and plan? How does this group make its decisions?  What are its weaknesses and what are its strengths?  What roles do the various members take in different situations?  How does the group adapt to change?  All these questions and more can be examined in a play environment.

4.      Self-Awareness.  Just as a team can be examined in a controlled "play" environment, so too can the individual members.  Participants are afforded an opportunity to try their hand at new experiences and new ideas.  This makes for moments of self-examination and awareness.  It also affords team members an opportunity to see their teammates in a new light.  I can't count how many times over the years I have heard statements such as, "I had no idea Harry was so creative!" or "Who knew Mary was that clever?"  Plato said, "You learn more about a person in an hour of play than in a year of conversation."  An increased awareness of ourselves and those around us can only improve the effectiveness of a team and open up exciting new possibilities.

5. Building Trust.  As team members become more familiar with their fellow teammates, more aware of the team dynamics, and begin to understand where they fit into the team, they become more comfortable.  Allowing teams to work together in a "play" environment builds trust within the team.

6. The Value of the Team.  Team "play" is an excellent tool for convincing the skeptics of the value of teamwork.  Many workers are so competitive or so inexperienced with working on a team that they doubt the benefits of teamwork.  This makes for hesitation in sharing information and responsibilities.  Team building games afford these skeptics the opportunity to observe first-hand how two (or more) heads are better than one and how sharing information and responsibilities can bring amazing results.  Team "play" also affords participants an opportunity to discover the value of diversity.  The more diverse a team the more successful it tends to be, as it has a broader knowledge base upon which to draw when solving problems or achieving goals.

7.      Pleasure.  Studies have shown that there is a direct correlation between pleasure and productivity.  "Surprise!  Surprise!  What government agency funded that study and where do I submit my grant application?"  It makes perfect sense that pleasure would be a powerful motivator.  The pleasure of playing a game and learning through "play" can revitalize a group and build morale.  Pleasure also effects a commitment in the participants to the game and causes them to learn more and retain it longer.

"You know that I don't believe that anyone has ever taught anything to anyone.  I question the efficacy of teaching.  Maybe a teacher is a facilitator, a person who puts things down and shows people how exciting and wonderful it is and asks them to eat."  (Carl Rogers)

At the Ant & the Grasshopper we strive to prepare the most exciting, enticing and delicious learning games possible.  Once the banquet has been served it is simply a question of letting the participants feast.  Could learning be any more pleasurable?

8.      Specific lessons.  Each event has its own lessons, skills and experiences that the participants learn by "playing" the game.  Some of these are group lessons.  Some are individual lessons.  Some are problem-solving skills, some are physical skills, some are communications skills, some are organizational skills.  The list goes on and on.  However, a huge part of "play" is learning to tap into a part of the brain that may rarely be used in the workplace.  That is the part of the brain that uses imagination, creativity and intuition.  Long thought to be the part of the brain useful only to those in creative professions we now know that right brain thinking is a vital tool in the business world as well.  Where would we be without "innovative" thinkers?

At The Ant & the Grasshopper we firmly believe that play has the ability to empower participants by affording them new experiences and information for their professional and personal development.  Try one of our innovative team building programs for yourself and discover the benefits of  mixing business with pleasure.

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